The first time I booted up the Scarescraper mode, I’ll admit I was excited about the prospect of earning some serious coin. Like many players, I had my eyes on those high-end single-player upgrades—the ones that cost tens of thousands of coins—and I thought, "This is it, the perfect grinding spot." But let me tell you, reality hit fast. In one limited play session, I tackled a five-floor challenge. My team and I dashed through rooms, grabbed every bit of loot we could, and yet, when the tally screen appeared, I was staring at a flat reward of 50 gold. Just 50. It didn’t matter if I had collected a handful of goodies or a mountain of them; the payout was fixed. That’s when it clicked for me: the Scarescraper isn’t really designed as a coin factory. It’s a social playground, a place to have some breezy fun with friends without the pressure of grinding for hours on end.
Now, don’t get me wrong—the mode has its charms. You can take on these challenges in batches of five, scaling up to 25 stages at a time if you’re feeling ambitious. Once you clear those, Endless mode unlocks, offering a more open-ended experience. I’ve tried running through a few floors solo, and technically, it’s possible. But let me be blunt: it’s a brutal slog. Without other players, you’re almost guaranteed to miss out on power-ups, and the difficulty spikes unreasonably fast. I remember one attempt where I barely made it past the third floor before getting overwhelmed. It’s just not worth the frustration, in my opinion. On the flip side, jumping in with a full team transforms the experience. Suddenly, it’s chaotic, laughter-filled, and low-impact—exactly what you’d want for a casual gaming session. You can carry the coins you earn back into single-player, which is a nice touch, but let’s be real: with high-tier upgrades costing, say, 20,000 to 50,000 coins, earning 50 gold per run means you’d need hundreds, if not thousands, of completions. That’s not a practical path to progression; it’s a recipe for burnout.
From a design perspective, I think the developers nailed it by keeping the Scarescraper separate from the main game’s economy. It ensures that players don’t feel forced into multiplayer just to advance, which I appreciate. Instead, it’s a bonus feature—a way to unwind and enjoy the game’s mechanics in a different light. Personally, I’ve found that diving into a 25-stage run with friends can be a blast, but it’s not something I’d do repeatedly for rewards. After maybe three or four play sessions, the novelty starts to wear thin, and you realize it’s more about the shared moments than any tangible in-game benefits. So, if you’re looking to maximize your rewards, my advice is to treat this mode as a fun diversion, not a strategic grind. Focus on the single-player campaign for serious coin accumulation, and use the Scarescraper to claim those free, stress-free bonuses with pals. In the end, it’s all about balancing efficiency with enjoyment, and in this case, the real reward is the laughter and camaraderie, not the virtual currency.